Tuesday, 24 June 2014

The need for speed (in 7th edition)

"It has 6 breasts, which is sexy, its like being in bed with 3 women...
or maybe a cow" - Iterator Johnston

The need for speed (in 7th edition)
With the new Maelstrom rules, capturing (and holding) objectives has become much more important than the good old 5th and 6th ed tactics of turn 5 turbo-boosting jetbikes. In the games I have played of 7th I have witnessed games where peoples armies appear to be losing, and in an annihilation game would have already thrown in the towel, only to have a stack of points because their opponents death star couldnt shift all their troops off the objectives for the first 3 turns of the game. I have used plague zombies offensively, by charging a squad clearly stronger than me, knowing my objective secured would allow me to seize the objective for a few turns generating valuable victory points.

Objective secured, along with the concept of using dedicated transports to capture has given me this weeks theme of lists. The core of which is
5 CSM
1 Special weapon
1 Rhino

You can easily get 4 of these squads in under 500 points. That gives you 4 objective secured squads of power armour, with the mobility to take objectives early (you dont have to get out any more either) and the ability to drop your cargo on one objective and drive off towards another.

I can definitely see plague marines performing better, but at double the points costs and the requirement for a nurgle chaos lord, rather than the vanilla sorcerer.

Now with that done you need some killing power, so lets keep up the slaanesh theme and add some daemonettes (under 200 points for 20 of them) and a herald (take the etherblade and maybe a locus) and you have a list around 750 points with 5 fast objective takers with objective secured. Plus the daemonettes could be used to destroy a wraithknight or even a titan (20 daemonettes = 40 attacks or 60 on the charge with the rerolls to hit from the locus) Ok its not the best strategy, but it would work in a pinch.

Then fill your list with whatever you want. Personally I like obliterators and 2 nurgle obliterators will bring your list to around 1000 points. Maybe you would rather take a heldrake. Anyway here are some lists I made based on this build.

List 1 -1000 points List 2 - 1000 points

Herald of slaanesh

keeper of secrets
greater reward 2 Greater rewards
Locus
20 Daemonettes
20 Daemonettes
Sorcerer
Sorcerer combi plas
level 2 melta bombs
5 CSM 5 CSM
Rhino Rhino
Plasma Plasma
5 CSM 5 CSM
Rhino Rhino
Plasma Melta
5 CSM 5 CSM
Rhino Rhino
Melta Melta
5 CSM Heldrake
Rhino
Melta
Nurlge Obliterator
Nurgle Obliterator

If you are playing more than 1000 points, give that sorcerer a bike and a squad of spawn. With a force axe you can take down a fair amount in combat and the spawn soak anything thats not strength 10. In fact for less than the cost of terminator armour on a chaos lord, you can make those spawn tough 6. Roll up invis or shrouded and you'll almost guarantee getting into combat. The only problem is you cant mark him anything other than nurgle but you can stay undivided (even in the nurgle spawn squad) Take a second heldrake, buff up the daemons, or take more obliterators are all solid choices as, although slower, the oblits long range makes up for things and they can slag landraiders too.

1850, Battleforged, objective stealing.
2x Herald of slaanesh
greater reward
Locus of beguilement
20x Daemonettes
20x Daemonettes
3x 5 CSM
Melta gun
Combi melta
Rhino
1x  Lvl 3 Sorcerer
Bike
Familiar
Sigil
1x Heldrake
1x Heldrake
5x Nurgle spawn
1x Nurlge Obliterator
1x Nurlge Obliterator
1x Nurlge Obliterator

Anyway I hope you guys get the picture, please send me comments or lists or anything. I'm very interested to know what others think of the viability of these lists.

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