Wednesday 16 July 2014

666 Page views!

666 page views Wooo

666 Page views!
Alright 666 views, Slaanesh would be pleased. Thank you to people who actually make me feel like my work is some what appreciated. Alright I better get back to the negativity, otherwise people might forget this is a blog about a GW product.

Ummm, what have I not complained about? Meh I cant be bothered whining, maybe just straight to a list of some description.

Im wanting to make Tzeentch princes more scary, by giving them shroud. If you cast shrouding while jinking you have a 2+ rerollable cover save! Of course its not the same as forewarning + grimoire, but it can be done with CSM and potentially at a cheaper price. Also shrouding is everyone in 6" bubble, so only 1 prince needs to successfully cast it.

I have a feeling the points will add up too quickly, which is unfortunate as I usually play smaller points games and 350 point daemon princes are a little too expensive to drop on the table for especially due to the randomness of their powers and thus randomness of their uses.

On another note, nurgle princes are still really good.
Im always tempted to try taking more lesser rewards due to the gain of potentially anti-flyer shooting attacks. However greater are just too good.

1500 points Daemons/Daemons Battle forged

Lord of change (Greater reward x2)
Nurgle Prince (Wings, armour, greater x2, lesser reward)
Nurgle Prince (Wings, armour, greater x2, lesser reward)
Nurgle Prince (Wings, armour, greater x2, lesser reward)

Daemonettes (x 18)
Daemonettes (x 18)
Nurglings (x3)
Nurglings (x3)

The princes and the LoC deal with most of the heavy lifting with the daemonettes acting as a clean up crew.
Nurglings can hold home objectives and get crazy cover with both stealth and shrouded and are very cheap for 12 wounds.

Hopeefully you can cast one of the rewards which give you a ranged weapon as wings give you skyfire, which helps take down enemy flyers and gives you the chance to pop a transport and assault the contents.

Once again jink + shrouded = 2+ save. Im thinking maybe time to make room for belakor as he also gets shrouding, but can run too. Also helps with powers and stuff, like giving shrouding to my Lord of Change, also combating wraithknights.

OK try this list then

Lord of change (Greater reward x2, Psy lvl 3)
Nurgle Prince (Wings, armour, greater x2, lesser reward)
Belakor
Nurgle Prince (Wings, armour, greater x2, lesser reward)

Daemonettes (x 10)
Daemonettes (x 10)
Daemonettes (x 10)
Nurglings (x3)

you lose a bit of your troops but you spread the wounds out a little more. 

Lastly If you want you could swap a prince for a large bunch of screamers (optional herald) and jink them, but thats a list for another time. Watch this space!

2 comments:

  1. "Once again jink + shrouded = 2+ save."

    As I recently found out...it's a 2+ save, unless your opponent has an ignore cover weapon, power, or order.

    I like to think of them more as a 5++ save, that you sometimes get a 2+ instead.

    Congrats on the views!

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    1. I think if you buy him power armour, you do a lot better. 3+ on tough 5 does wonders at stopping guardsmen lines even if they ignore cover. PA also helps stop things like serpent shields etc.

      Tau can give you a hard time if they drop your cover with marker lights, but I think even then you usually still get 3+ armour, or if they rapid plasma, well its just unfortunate but hopefully they dont have enough ignore cover rules to kill all your daemons which are in flight turn 1 and jinking turn 2, assaulting turn 3 at the latest.

      I think the amount of fire power, which they have to devote to killing them, way exceeds their points costs as low ap ignores cover dont come cheap, and even then you likely rolled one of (of not 2 of) 4+ FNP, reroll INV, +1W IWND.

      Sorry for the late replay Ive tried replying to this 3 times and every time my computer crashed =(.

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