Monday 7 July 2014

The day before Tuesday

The day before the day after tomorrow

The day before Tuesday
Yep its Monday again and time to throw some ideas together so I can completely ignore them when I build a list tomorrow.
I know in advance that tomorrows games will be 1500 points a side, which will either mean 750 per player if we have an odd number of people or 1500 as a 1v1. Which is nice to be doing more 1v1s again as we found too often we would have to wait for the entire of person 1s shooting before person 2 would start as neither of them wanted to overshoot a unit and neither wanted to let certain units survive. Which, I think would be good in 8th ed maybe, makes me want them to force you to declare all shooting before any rolls are made. Would make transports heaps better, as you couldnt shoot them on the turn the transport died, but with the new rules which often make the embarked unit snapfire/pinned/take strength 4 hits, really only space marines are not going to care about their rhino going poof and now they still cant charge out of it anyway. It would make sense too in some ways in that you have to command your units all at a time. None of this "Ok so dont shoot until the firewarriors have shot, and then only shoot if the rhino becomes wrecked. Only then shoot if the remaining squad numbers 6 or greater otherwise shoot the squad of scout in cover, unless the plasma cannon has scattered onto it in which case run towards the objective."

Anyway enough bitching, I have an idea for a 1500 point list that looks like Fun*
*fun is not guaranteed for either you or your opponent and is at the discretion of tzeetnch and the dice gods.

Im looking for speed once again, and while nurgle is the slowest of the 4 gods, the auto shrouded on daemon princes is good as they can fly forward turn 1, hover and jink turn 2 - granting a 2+ save against shooting and most things wont combat you. and charge turn 3.
If you go last you can jump on turn 1, jink and try for a turn 2 combat. Its not impossible and the daemon princes only come in at a bit over 200 points rather than the 350 point monstrosities you see in other lists. Granted no psy levels meaning no iron arm, but you get a much more reliable, harder to counter threat for at least 100 points less.

1500 points CSM/CD battleforged.

Nurgle Daemon Prince (Wings, Power Armour)

Cultists (x11)
Cultists (x11)

Nurgle Spawn (x5)
Heldrake 

Nurgle Obliterator (x1)
Nurgle Obliterator (x1)

Nurgle Daemon Prince (Wings, Power Armour, Greater reward)
Nurgle Daemon Prince (Wings, Power Armour, Greater reward)

Daemonettes (x10, Alluress
Daemonettes (x10, Alluress)

1500 on the nose. 3 Nurgle Daemon Prince, a heldrake for hitting out any non terminator units, daemonettes for the terminators, and a squad of spawn which can either run, providing a distraction unit or can assault a small troops choice relying on its insane toughness. It can bog down wraithguard/lords/knights or riptide. This list is great to match up against low AP list, even your troops have inv saves, and can fair well against a spam of shots too (just not the daemonettes)

If you come against a monster mash list swap your reward for the nurgle sword which is AP2 Instant death at initiative 8. 

If you have the points/dont have daemon princes maybe a greater daemon of slaanesh could be good. They are very tough for their points especially if you roll 3+, Reroll inv, or 4+ FNP.
Hmm will think about it

 

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