Wednesday 2 July 2014

Its Wednesday again

In the Horus Heresy Chaos Space marines yelled "screwed the rules"
In soviet russia (sorry 7th ed) the rules screw chaos space marines.

Its wednesday again!
Which means Im sitting at work after a late night of 40k hoping the boss doesnt catch me writing my blog. But enough about me, what about last nights game

Well last night was a 3000 pt a side new orks and chaos, vs Tau and Eldar (wait why did we agree to this again). Turns out the new ork codex was mostly just errata to bring the codex up to 7th edition, much like our friends the space marines. A few new models here and there, most units operate exactly the same and they got no game breaking monstrous creature, so I guess they wont be knocking tau and eldar off the top of the tournament lists.
Its is a pity though, as the codex has some nice options, cool models and rules too. But while we have wraithknights running around I dont forsee orks being any more than a casual army. But would be more than happy to be proven wrong, if not just to rub it into eldrads face.

Actually, I think wraithknights are the one thing locking out most codecies from the competitive play. They have no real weakness, they are tough, have great shooting, arent a slouch in close combat, are fast and mobile and not stupidly overcosted for their rules. 

A few units in the Chaos Daemons codex can deal with them (mostly FMC) Dark eldar laugh at them as their poison weapons ignore the high toughness, Chaos space marines have a cry, marines have a cry unless they are spamming grav weapons (but why wouldnt you), nob bikers with klaws can take it out but will take a lot of loses and even then, you need the warboss to secure the kill as your opponent will focus that unit if they know thats your plan.

I think the best thing to do is to attempt to ignore it and focus the rest of the army. If they are taking 2 wraithknights thats around 600 point of their army locked into 2 models which kill a squad a turn (even hammernators, its really rude) so if you have enough dudes, kill the remaining army (who are mostly squishy) and win objective secured.

Anyway list I played included 
2 x 20 daemonette squads with heralds
Keeper of secrets
2 x 5 man CSM squads in rhinos
5 Nurgle spawn
1 Sorcerer on bike
3 Nurgle obliterators

Overall the list performed alright. We were able to keep up with the orks and almost every unit still on the table was in combat on turn 3 at the latest. People still underestimate how scary a 20 man blob of daemonettes with the herald is. The only thing I have seen not die to a single turn of combat was the wraithknight and only because I had lost half the models before I was charged.

The main thing I would change is a slight drop of the daemonette numbers and maybe lose the rhinos. the CSM did crack a tank with its melta gun but with the amount of Ap2 weaponry running around these days they would have been better off as more oblits as they guarantee (almost) getting into melta range.

Hmmm, alternatively we could try what goatboy is a huge fan of and put a khorne herald in with khorne hounds. Would definitely be fast enough. Not really fluffy but would support the sorcerer in spawn quite nicely.

list would look something like this

Herald of Khorne  (Juggernaut, Lesser Gift)
Herald of Slaanesh (Locus, psy lvl 1)
Herald of Slaanesh (Locus, psy lvl 1)

Keeper of Secrets (Greater gift x2)

Daemonettes (x15, alluress)
Daemonettes (x15, alluress)

Flesh hounds (x12)

Chaos sorcerer (lvl3, bike, Sigil, force axe)

Nurgle spawn (x5)

Cultists (x10)
Cultists (x10)

---- 1500 points ---

You have 2 beast squads which are fairly solid and have instant death ap2 weapons hidden in them
The rocket forward possibly invisible / stealthed by the sorcerer/keeper.

The daemonettes run forward and should be not too far behind the beasts (6" move + D6 + 3" run, fleet)  really only 3" behind.
Meanwhile the KoS moves on up at its own pace ready to support any assault that looks hairy.
Cultists just backfield objective camp.

The lack of antivehicle is worrying, though most tanks can be caught and combatted really only the KoS can take down a landraider. Maybe I need to give the alluress a greater etherblade just so she can kill dreadnaughts too. Not sure will have to try.
Keep yourself updated!

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